The Pioneer Trail

Special event dialog Variant 1 for the Smokehouse feature. Dialog contained animation of gun firing, rustling brush and birds flying off.

Special event dialog Variant 2 for the Smokehouse feature. Dialog contained animation of gun firing, rustling brush and birds flying off.

Illustration of Multi-Phase Building dialog for Phase 1 of Jack’s Payday 2: Jack’s Adventure. Concepted, vectored and implemented into dialog.

Illustration of Multi-Phase Building dialog for Phase 2 of Jack’s Payday 2: Jack’s Adventure. Concepted, vectored and implemented into dialog.

Illustration of Multi-Phase Building dialog for Phase 3 of Jack’s Payday 2: Jack’s Adventure. Concepted, vectored and implemented into dialog.

Dynamic feature About dialog for Jacks Payday 3: Jack’s Junk. Images were created by me alongside a designer to explain the mechanics of the auction.

The Auction Block Dialog for Jack’s Payday 3: Jack’s Junk.This dialog was designed to allow the user to sell specific in-game items for additional prizes and currency. The layout, user experience, and art work were assembled and created by me.

Dynamic feature About Dialog for the Lumber Yard. Images were created by me alongside a designer to explain the mechanics of the lumber yard building on the game board.

Dynamic feature About Dialog for the Lumber Yard. Images were created by me alongside a designer to explain the mechanics of the lumber yard dialog.

The Lumber Yard Dialog. This dialog was designed to allow users to store and stack their game board trees in a single location while retaining harvest functionality. The layout, user experience, and art work were assembled and created by me.

Dynamic feature About Dialog for The Supply Map for Doc’s Scavenger Hunt. Images were created by me alongside a designer to explain the mechanics of the map.

Supply Map dialog for Doc’s Scavanger Hunt. A narrative heavy dialog to deliver linear story quests with repeatable functionality. The layout, user experience, and art work were assembled and created by me.

The Supply Depot Orders dialog. A dynamic screen which allowed users to sell items for special in-game currency. The layout, user experience, and art work were assembled and created by me.

Dynamic feature About Dialog for the Glass Workbench for Doc’s Scavenger Hunt. Images were created by me alongside a designer to explain the mechanics of creating user generated windows within the workbench.

Glass Workbench dialog for the user to create personal stained glass windows from panes found in game. The layout, user experience, and art work was assembled and created by me.

The Prize Animal Storage Dialog. This dialog was made for storing the variants of Prize Animals earned during animal partner mechanic feature. The layout, user experience, and art work was assembled and created by me.

Dynamic feature About Dialog for the The Totem Workshop for Doc’s Scavenger Hunt. Images were created by me alongside a designer to explain the mechanics of crafting and embedding power crystals for a totem pole.

The Totem Workshop Dialog allows for the user to craft power crystals to give unique bonuses when the totem is place on the players game-board. The layout, user experience, and art work were assembled and created by me.

Prize Animal Almanac Dialog Development sketch. Built from Spec document, with assets from Flash and Photoshop.

The Prize Animal Almanac is a dialog to display which variants of the prize animals the user had earned through the various iterations of the Partner animal features. Users could also purchase and unearned variants and verify their collection for a prize. The layout, user experience, and art work were assembled and created by me.

Illustration of Multi-Phase Building dialog for Phase 1 of Dinosaur Bones. Concepted, vectored and implemented into dialog.

Illustration of Multi-Phase Building dialog for Phase 2
of Dinosaur Bones. Concepted, vectored and implemented into dialog.

Illustration of Multi-Phase Building dialog for Phase 3 of Dinosaur Bones. Concepted, vectored and implemented into dialog.

Illustration of Multi-Phase Building dialog for Phase 4 of Dinosaur Bones. Concepted, vectored and implemented into dialog.

Concepts for dinosaur skeleton decorations for Dinosaur Bones

Development Sketch for the Bunny Breeding Corral. Built from Spec document, with assets from flash and Photoshop.

Bunny Breeding Corral for the Bunny Breeding feature. The layout, user experience, and art work were assembled and created by me.

The Pioneer Trail is an Invest and Express Game made by Zynga, Inc. It was played in browsers through an app inside Facebook.

Artist, UI Artist, Lead and Senior UI Artist

Zynga, Inc

2011, 2012-2013