Name

Jeremy Bolz

About

Current Title: Character Art Director at Liquid Development
Current Location: Eugene, Oregon

As an artist I have always loved the thrill of learning. As such, I love to stretch myself constantly to create and explore all the numerous ways that digital art and specifically video games have a unique ability to capture the mind. I enjoy creating work in a variety of styles. My first passion is character and creature art. However, in my experience developing AAA, Mobile, and Indie projects alike I find myself making a wide variety of things depending my circumstances. From environment art, props, and even User Interface and concept development, there are few areas I have not spent significant time in development spaces.

I primarily enjoy digital sculpture as a tool for production and concept art. My main focus has been the creation of models and textures for games and film. I also enjoy 3d character rigging and animation, 2D sketching, and digital painting for concept development.

I have 17 years of production experience in the Games industry as an artist. In that time I also have around 7 years of Leadership and Directorial experience where I have led teams as large as 10 artists on projects ranging from small Mobile and Indie projects to the largest AAA studios. I develop production and style guides, pioneer workflow and production strategies, QA and integrate into assets into engines, engage in extensive technical problem solving pertaining to creating performant and visually unique elements for whatever project I am on. I am a firm believer that a project with good planning, strong communication, and solid production strategies, projects need not fall into the dangerous cycles of the past.

Skills

  • ZBrush
  • 3D Studio Max
  • Maya
  • 3D Coat
  • Substance Painter
  • Unity
  • UDK
  • xNormal
  • Headus UV Layout
  • Adobe Photoshop
  • Adobe Illustrator
  • Flash

Specialties

  • Digital Sculpture
  • Character and Creature Design
  • Character Production for Games
  • Enviornment Asset Production
  • User Interface Design/Development
  • Art Team Management
  • Art Direction

Experience

Character Art Director

Liquid Development, Portland, OR

• DOTA 2
• SMITE Tactics
• Dreadnought
• BattleBorn
• Kill Strain
• Warner Bros HyperCade
• Disney Star Wars Commander
• Hungry Shark World
• Danger Goat
• Battle Star Galactica: Squadrons
• Bakery Story 2
• Resturant Story 2
• Farm Story 2
• Digital Domain's Monkey King
• Dragonstone: Guilds and Heroes
• DC Legends
• Harry Potter: Wizards Unite
• Dance Central VR
• Rock Band 4
• The Bible Project
• Call of Duty Black Ops 4
• Call of Duty: Cold War
• Fuser
• Spellbreak
• Doom Eternal
• Metroid Prime Remastered
• Spectre Divide
• Evercore Heroes
• Thick as Thieves
• Flat Eye
• Tiny Tina's Wonderlands
• Skate (2025)
• Doom: The Dark Ages
• Metroid Prime 4

Lead UI Artist

Zynga, INC (Eugene Studio), Eugene, OR

• Frontierville (Facebook) 2012 – 2013
• Unreleased Zynga Project (IOS, Facebook)2013, 2015
• CastleVille: Legends (IOS, Facebook) 2013 – 2015
• Unreleased Zynga Project (IOS, Facebook)2015

Staff Artist

Buzz Monkey Software LLC, Eugene OR

• Army of Two: The 40th Day (PSP) 2009
• PSHome: Island Getaway Pack (PS3)
• Tony Hawk: SHRED (Wii) 2010
• Social City (Facebook) 2010 – 2011
• Rinth Island (IOS, Facebook) 2011 – 2012
• ESPNU: College Town (Facebook) 2010 – 2011
• Frontierville (Facebook) 2011
• Unreleased Playdom (Facebook)

Education

Bachelor of Fine Arts : Game Art and Design

Art Institute of Portland, Portland, OR

Clients

  • Electronic Arts
  • Activision
  • Microsoft
  • Valve
  • Disney
  • Digital Domain
  • Sony Interactive
  • Yeager Development
  • Sony San Diego Studio
  • Storm8
  • Thinkwell Games
  • Machine Zone
  • Harmonix
  • Proletariat
  • Mutant Arm Studios
  • Gearbox Software
  • The Bible Project
  • Wizards of the Coast
  • Retro Studios
  • Mountaintop Studios
  • id Software
  • Vela Games
  • Otherside Entertainment
  • Monkey Moon
  • Full Circle
  • Blizzard Entertainment
  • Ember Entertianment
  • WB Games San Francisco
  • Hi-Rez Studios

Awards

Meet the Artist 3d World Magazine

An artist spotlight in the November issue of 3D world magazine highlighting my career and process

Hero of the Week Nicole Opas - General Manager of Castleville Legends

Internal Award on Castleville Legends Team for excellence

Sharpshooter Nico Vuori -Frontierville General Manager

Internal Award on the Frontierville Team for Excellence for UI Production and Management

Two Year Service Award Buzz Monkey Software

Plaque honoring two years of service as an artist at Buzz Monkey Software

Graduated with High Honors Art Institute of Portland

Graduated with a GPA of 3.85

$5,000 Tuition Scholarship Art Institute of Portland

Based on an original Game Design Document with artwork and cutscene script