Hork Bajir v2
Male Turntable
Female Turntable
Ray Traced GI Only Materials
Bake Turntable
Male Materials
Female Materials
Male High Poly Front
Male High Poly Back
Female High Poly Front
Female High Poly Back
Initial Sketches
Sketch Variations 01
Sketch Variations 02
Proportion Sketch
Final Variation Concept Cleanup
Blockout
Zbrush Capture Ortho
Zbrush Capture Perspective
Low Poly and Material Callouts
Color Explorations
A personal project developed to create a full body modular character for a hypothetical Animorphs Game. I had been sketching new ideas for a full body Hork Bajir sculpt. Trying to design something that would match my choice of design aesthetics with a more traditional understanding of the descriptions from the Animorphs books series. Here I outline a bit more of my general process for developing a personal piece. A male and female variant are included and I am sure die hard Ani-fans will know the difference! In total there are 8 sheets – 4 for the body (head, torso, arms, legs) 2 for the Horns (Upper horns on the bust for matching texel density with the Head, and Lower to match the texel density of the body) and then 2 for the Eyes( Inner eye and Cornea). I may add another for an Eye overlay for AO and liquid buildup along the lower lid. The idea was to have the various blades and Hornlets as separate meshes to then allow for individuals to be made with a simple mesh and texture swap. The model is currently in the process of being rigged by me.